Necesse

Version et notes officiellespas de build Steam

interrogation en cours…

Le serveurlecture…

MESURÉ
lecture du relevé…

Socle de données — lu dans le Server.jar1.3.2

MESURÉ
version 1.3.2build 24650239dernier correctif 2026-08-10assemblé le 2026-08-23 02:34
Necesse n'a ni JSON ni table de données : tout son contenu est enregistré par du code. Les valeurs viennent des constructeurs, lus dans le bytecode. Le français est celui que le jeu livre (locale/fr.lang), pas une traduction de notre côté.
Noms français : 1163 objets sur 1218. Le reste porte le libellé anglais du jeu ou aucun libellé ; la page le montre grisé plutôt que de traduire de son côté.

Ce qui est lisible, et ce qui ne l'est pas

MESURÉ
  • Les images ne sont PAS dans le serveur : 0 PNG dans le jar. Elles viennent du client (app Steam 1169040), installé le 2026-08-23, dont `res.data` porte 6 818 textures. Ce qui n'y a pas de texture — objets de débogage, effets invisibles, pièces d'équipement de créature — reste sans icône.
  • Les dégâts des créatures : ils ne sont pas posés dans le constructeur mais dans le code d'attaque, hors de portée d'une lecture de constructeurs.
  • Les tables de butin détaillées : elles se composent par assemblage d'objets à l'exécution.
  • Tout ce qui se calcule dans une boucle et dont la borne n'est pas écrite dans le bytecode : marqué « ? » avec son motif, jamais remplacé par zéro. Les deux seules boucles du jeu (93 vinyles, 10 emplacements de satiété) ont une borne lisible et sont résolues.

Les icônes : d'où elles viennent

Le Server.jar ne porte aucune image — 10 189 classes, zéro PNG. Les icônes viennent du CLIENT, installé le 23 août 2026 : son fichier res.data livre 6 818 textures, dont 2 359 se rattachent à une entrée de ce socle. Les 502 logos de mods, eux, viennent de Steam. Le tableau dit ce qui est couvert et ce qui ne l'est pas — une case vide sur la page veut dire « le jeu n'a pas de texture pour ça », jamais « on ne l'a pas cherchée ».
familleavec icônesursans
objets1 0801 218138
posables567709142
tuiles9410511
créatures27633660
colons17181
effets174421247
projectiles14422480
biomes72316
Les manques ne sont pas répartis au hasard : ce sont les objets de débogage et de triche, les effets invisibles (156 des 247 effets sans icône se déclarent eux-mêmes invisibles), et les pièces d'équipement que porte une créature sans exister comme entité. Une tuile, elle, n'a pas d'icône d'inventaire du tout : le jeu la compose à l'exécution, et la page montre la texture de terrain en le disant.

Notes de version embarquées dans le jar — 29

MESURÉ
La carte de veille en haut de page vient de Steam, en direct. Celle-ci vient du jar installé : elle dit ce que ce binaire-là contient, ce qui est la seule façon de vérifier que la version posée correspond à l'annonce.
dérouler les 29 notes, de la plus récente à la plus ancienne
Version 1.3.2 hotfix · 2026.08.10
===Changes:===
Settlers will now despawn summons after 10 seconds of not being in combat.
Changed loading Key Art back to the non-update version.
Fixes Elder displaying the low quality of life notification.
Fixes Scrap Incursion Factory Floor tile being marked as obtainable.
Fixed Orderly trait considering output from workstations as not in correct storage.
Fixed settler summons not getting removed properly when left in a level/region that is unloaded.
Updated community translations <3
Version 1.3.2 · 2026.08.05
===Changes:===
Added recipe for Scrap Floor to the Fallen Landscaping Station.
Added recipe for Big Scrap Heap to the Fallen Landscaping Station.
Added fallback to library loading if the game fails for security/permission reasons.
Added new Mining Expedition for Clay.
Added Temple Fire Chalice recipe to the Tungsten Carpenters Station and made it obtainable.
Vampire Raiders now have a chance to drop the Vampire's Gift trinket.
Forest Cave expeditions now also have a chance to contain loot from the Vampire Crypts.
Fixed Companion Locket not scaling correctly with used and max summon slots.
Fixed possible crash when spawning heart particles and changing level at the same time.
Fixed possible crash when Magechanic does the scrapball attack on an unknown target.
Fixed the Forest Cave Journal Treasure Entry not displaying loot from the Vampire Crypts.
Updated community translations <3
Version 1.3.1 · 2026.07.31
===Changes:===
Changed bee summons movement slightly to fix issue with them not chasing targets correctly.
Reduced the damage of Hive Scepter slightly.
Rebalanced Pyromancy weapon to not deal max health percent damage to some bosses.
Reduced Raider damage significantly for some high hit weapons like Greatbows and Greatswords.
Hidden/collapse story objective setting is now saved on a per-character basis.
Fixed dating activity saying that white butterflies spawn in deep plains caves, when they actually spawn in snow caves.
Fixed Charred Forest biome spawning close to player spawn not getting removed properly.
Updated community translations <3
Version 1.3.0 · 2026.07.30
===Additions:===
Added settler quality of life level mechanic.
Added 50 different settler personalities.
Added settler recreation system instead of work breaks.
Added 6 different recreation activities for settlers to do.
Added romance personalities, dating activities and partner mechanics.
Added the ability to become partners with settlers and other players.
Added Pretty Flower item used to start dating settlers.
Added Pretty Bouquet item crafted in the inventory or workstation when having a Pretty Flower.
Added Divorce Papers item bought from Elder when in a relationship.
Added settler list in the top left while in the settlement menu.
Added an extra button for closing the settlement menu.
Added happiness bonus to recently recruited settlers.
Added the ability for settlers to sit down next to you while in your adventure party.
Added new Scrapyard incursion at tier 8 or above.
Added new boss to the Scrapyard incursion.
Added 5 new enemies found in the new Scrapyard incursion.
Added 2 new music tracks to the new Scrapyard incursion.
Added Rev Sword melee weapon crafted at the Fallen Anvil.
Added Patchwork Grenadier ranged weapon crafted at the Fallen Anvil.
Added Pyromancy magic weapon crafted at the Fallen Anvil.
Added Ignition Key summon weapon crafted at the Fallen Anvil.
Added 4 new Makeshift armor sets crafted in Tungsten Anvil.
Added 6 different Bumper Car mounts dropped from the new Scrapyard incursion boss.
Added new Charred Forest mini biome to the surface.
Added 2 new enemies to the new Charred mini biome.
Added new Phoenix armor set crafted in Tungsten Anvil.
Added Hive Scepter summon weapon crafted in Iron Anvil.
Added Bat Cage summon weapon crafted in Demonic Anvil.
Added Transmutation Station crafted at the Fallen Workstation.
Added recipes to convert essences and shards at the Transmutation Table.
Added Crystal Essence tier 3 essence found in the Crystal Hollow Incursion.
Added Radiated Essence tier 3 essence found in the Scrapyard Incursion.
Added Frozen Berry pet item only obtained from "Fluffy friends!" incursion perk.
Added Dragon Egg pet item only obtained from "Fluffy friends!" incursion perk.
Added Caveling Display dropped rarely by cavelings.
Added Witch Cauldron sold by witches.
Added 12 new objects found on expeditions.
Added 9 new objects found on deep cave expeditions.
Added 7 new objects found as rewards on Incursion Tablets.
Added Speeding Ticket achievement for driving a Bumper Car at maximum speed.
Added True Love achievement for becoming Life Partners with a settler.
Added Rich Character achievement for recruiting a settler with 6+ personalities.
Added Cloud Ten achievement for achieving Unrivaled Quality of Life on 10 settlers at the same time.
Added Message in a Bottle boss summon item crafted in the Demonic Workstation.
Added 4 new hairstyles.

===Changes/misc:===
Adjusted and increased the sizes of biomes overall.
Replaced settlement quests and tutorial with new Story Objectives system.
Improved settler interaction UI.
Improved settler command menu to show some stats and more actions.
Increased the happiness penalty for settlers sharing rooms.
Reworked Cloud Nine achievement to be based off quality of life instead of happiness.
Reworked Adventure Begins achievement to trigger on first major objective.
Removed Village Helper achievement.
Changed Upgrade Station to not require essences to craft.
Changed Salvage Station to not require essences to craft.
Adjusted equipment tier upgrade requirements to the following:
Tier 1 essences are now required to upgrade equipment from Tier 1 to 4.
Tier 2 essences are now required to upgrade equipment from Tier 5 to 7.
Tier 3 essences are now required to upgrade equipment from Tier 8 to 9.
Ascended Shards are now required to upgrade equipment from Tier 9 to 10.
Tier 3 essences can now show up as a Tablet Reward on higher tier Incursion Tablets.
The recipes for Crystal themed incursion tier weapons now also require Crystal Essence to craft.
Adjusted rarity color on Altar Dust, Upgrade/Alchemy Shards and all Essences to be more in line with Incursion tier progression.
Moved "Are you not entertained?" incursion perk to tier 6
Moved "All the buffs!" incursion perk to tier 7
Moved "Fluffy friends!" incursion perk to tier 10.
Replaced "A New Hope" Incursion perk with the new "Feeling Hopeful" Incursion perk which makes rescued Settlers from Incursions spawn with more Personalities.
Reduced deep cave bosses max health slightly in incursions.
Removed the Dungeon Map from the Elder's House starter chest.
It's now possible to select settlers from their bed flag.
Improved performance and stability of the Cartographers table when sharing large maps.
Sharks can now no longer spawn within settlement boundaries.
Reduced falling icicle damage to settlers.
Reduced the damage of Bashy Bush summoning weapon.
Changed Ravenlord set feather damage to scale with total speed instead of bonus movement speed.
Buffed Battle Chef armor set slightly.
The Masked Hunter Hood cosmetic helmet is now sold by the Hunter.
Slightly reduced the spawn rate of secret update presets.
Forest, Plains and Swamp Deep Caves now also generate rivers.
Made Plain Deep Caves generate Spirit Water instead of lava.
Greatly increased the health of raiders.
Reduced the damage raiders deal.
Reduced the movement speed of raiders.
Settlers will now have a small hit cooldown similar to players.
Reworked doors and fence gate rotations, allowing them to be placed next to each other without rotating.

===Fixes:===
Fixed settler rooms with incomplete floor sometimes not getting updated properly.
Fixed some of the final boss's attacks dealing extreme damage to settlers.
Fixed explosions not respecting shared hit cooldowns like on worms and swarms.
Fixed doors and fence gates closing when a wire deactivates them, even when another wire is still activating them.
Fixed being able to lock Survivor Whip room without being able to open it again.
Fixed Chieftain not spawning with max health on higher difficulties.
Fixed being able to dash infinitely with Wind Boots and Ghost Boots with certain key press combinations.
Fixed multi objects sometimes generating without the other half.
Fixed Lifeline sometimes triggering when another death prevention already happened.
Fixed sometimes being able to shoot projectiles through doors from the bottom.
Fixed settlement notifications not showing the settler names if you are not close to them.
Fixed the Incursion Perk: "IT'S IN THE WALLS!" tooltip not clarifying that it drops Essences from the current Incursion you are in.
Fixed Stabby and Bashy Bush summons gaining more Summon Speed from the player than intended.
Fixed Ravenlord set feathers not spawning when moving around while mounted.
Fixed Bashy Bush dungeon loot containing full berry bushes.
Fixed Spider Eggs in the Spider Incursion not glowing with Tracker Potion.
Fixed some bosses not glowing with Tracker Potion when they're not hostile yet.
Fixed bug where dropped items would sometimes despawn if targeting someone who teleports away.
Fixed players not spawning in with their loaded health on worlds that does not allow outside characters.
Fixed removing Settlement Storage, Workstation or a recipe not cancelling scheduled settler jobs instantly.
Fixed Sharpshooter Boots being upgraded directly to tier 2 the first time you upgrade them, instead of tier 1.
Fixed players not being able to break their own Ascended Void tiles.
Fixed Captain Shirt item sprite not matching actual armor.
Fixed Sharks sometimes able to spawn in shallow water.
Fixed debug menu staying open if you change to a non-cheat world.
Fixed placing flowers desyncing which object ends up being placed.
Fixed Crystal Dragon sometimes not ending their charge attack when it should.
Fixed Swamp Cave adventure party journal challenge only completing on level change.
Fixed raiders sometimes spawning with gear they shouldn't if you haven't obtained it on multiplayer worlds.
Fixed Cryo Queen map icon having a couple of white pixels.
Fixed bosses and other mobs going out of sync with clients when outside the bounds of levels.
Fixed settlement storage config menu header not showing item icons.
Fixed Banner of War incursion perk not working correctly.
Fixed some raiders not spawning with correct gear on specific game states.
Fixed the Pirate Captain not dropping the Pirate's Lair Vinyl.
Fixed Pirates not dropping the Pirate's Horizon Vinyl.
Fixed Dressers and Armor Stands being able to store other items than armor.
Fixed double boss Incursion perk sometimes spawning it prematurely.

===Modding/servers:===
Changed Mob.doHasKilledTarget to be called by all attackers that was part of killing a target

And some other smaller changes and fixes.
Version 1.2.0 · 2026.04.09
===Additions:===
Added the best Pal from Palworld.
Added a wise friend from Valheim.
Added mysterious structure from Core Keeper.
Added a "friendly" creature from Rimworld.
Added a handful of cool dev secrets from the Fair Games team found throughout Necesse.
Added new Incursion Perk: Are you not entertained?
Added new Incursion Perk: All the buffs!
Added Ancient Roots found in the Swamp Caves.
Added Ancient Roots Tile found in the Swamp Caves or crafted at the Tungsten Landscaping Station.
Added Tracker Potion crafted at Caveglow Alchemy Table.
Added Jail Fence crafted in Demonic Workstation.
Added Shark Meat dropped by sharks.
Added Shark Fillet crafted in Cooking Pot.
Added tooltip to health upgrades showing if you have consumed it yet or not.

===Changes/misc:===
Changed birch and maple sapling texture to better represent their possible leaves colors.
Settlers will now keep their settings after being downed and revived again.
Sword dashes now also give resilience on hit.
The "A New Hope" Incursion Perk is now a Tier 6 Perk instead of Tier 7.
Changed Crystal Shield retaliation damage to be equal to twice the damage you would have taken before the shield reduced it.
Reduced the health and speed of incursion Cavelings.
Reduced Pig Statue crafting cost.
Revival Potion can now be stored in the Potion Pouch.
Reanimation Bow now spawns a Baby Skeleton instead of a Regular Skeleton. Damage is unchanged.
Settlers and summons are now better at hitting projectiles on worm enemies.

===Fixes:===
Fixed possible crash when trying to open journal while having selected an entry without treasure loot.
Fixed Arcanic Crate not counting towards the Complete Collector achievement.
Fixed maple and birch trees sometimes dropping wrong colored leaves.
Fixed settlers search bar not updating when changing tab.
Fixed Static Jellyfish sometimes having a hard time getting an attack off.
Fixed first item set proxies getting reset on player load.
Fixed issue where character obtained items would sometimes desync between full player stats and achievements.
Fixed modifiers list cutting off the text a few pixels too early and the position when snapped.
Fixed pirate regions sometimes not getting cleared close to spawn, resulting in music playing when entering them.
Fixed net sounding like it's a sword when swung.
Fixed being able to use mount key to exit polymorph with specific mounts equipped.
Fixed crates and other breakables not dropping the correct biome based or cave based loot.
Fixed Brutes Battleaxe hitbox being very small around the player.
Fixed Mother Slime and Ascended Wizard shockwave attack stopping after its first hit.
Fixed objects sometimes spawning in Cursed Crone liquid path when they shouldn't.
Fixed village houses sometimes spawning with the wrong entrance tile.
Fixed some settlers and villagers sometimes chasing outside when they shouldn't to attack enemies.
Fixed damage taken and damage dealt not counting resilience damage taken/dealt.
Fixed Lava Path Tiles sometimes not tiling correct.
Fixed several Statues missing a broker value.
Fixed Sunlight Champion's Sunlight Orb sound effect being extremely loud when playing multiplayer.
Fixed some issues with Sage & Grit sometimes despawning or not dropping rewards.

===Modding/servers:===
Settlement assign work form is now easier to mod with new SettlementAssignWorkForm.setupButtons() method.
Made all item categories show by default in creative items tab.
Added category lists in CreativeMenuForm to define whether a modded category should be in placeables or mobs.
Refactored workstations and other dual multi tile objects to make extending them easier.

And some other smaller changes and fixes.
Version 1.1.1 · 2025.12.23
===Changes:===
Removed Shark Fin Soup from the game.
Replaced Shark Fins with Shark Scales.
Fixed Heart and Frog butterflies counting toward complete collector achievement.
Fixed possible crash when trying to salvage items that does not have a specific upgrade essence.
Fixed banners not rendering correctly in banner stands.
Fixed possible crash when trying to open a graveyard incursion with the "It's HUUUGE!" perk active.
Fixed ducks spawning inland when they shouldn't.
Fixed possible crash when the game tries to read a recent JVM crash on launch.
Fixed not being able to shovel grass tiles.
Fixed Aged Champion set bonus not showing bonus resilience stats.
Fixed settlers teleporting back from closed levels sometimes causing their AI to get stuck.
Updated community translations (thank you translators!).
Version 1.1 · 2025.12.18
===Additions:===
Added a search bar to all settlement settler lists.
Added Chieftain Map crafted at the Demonic Workstation or as a rare find in plains cave chests.
Added Corrupted Map crafted at the Tungsten Workstation or as a rare find in deep plains cave chests.
Added Ancient Map crafted at the Tungsten Workstation or as a rare find in deep desert cave chests.
Added new Incursion Perk: There's room for a little more...
Added new Incursion Perk: I guess it... Ate the shards?
Added new Incursion Perk: IT'S IN THE WALLS!
Added a bunch of new recipes for Cave Rock tiles have been added to the Landscaping Station.
Added recipes for all the new types of Essence Rocks in the Fallen Landscaping Station.
Added Carrot, Potato, Onion and Pumpkin Cropplers found throughout the caves.
Added new Quest to complete a Tier 1 Incursion.
Added new Quest to complete a Tier 5 Incursion and a new reward for it.
Added new Quest to defeat the Ascended Wizard and a new reward for it.
Added Crystal Stone mined from Crystals in the Crystal Hollow Incursion.
Added Slime Stone mined from Slime Rock in the Slime Incursion.
Added recipes for Ice Walls and Doors to the Demonic Workstation.
Added recipes for Crypt Walls and Doors to the Fallen Workstation.
Added recipes for Ruin Walls and Doors to the Fallen Workstation.
Added 6 settler groups you can quickly select from the command menu.
Added add to/remove from buttons to the settlement selected settlers menu.
Added Butterfly critters.
Added Firefly critters.
Added Firefly Jars crafted at the Carpenters Bench.
Added Sharks.
Added Shark Fin and Shark Tooth crafting materials.
Added Shark Armor Set crafted at the Demonic Anvil.
Added Shark Costume.
Added Shark Tooth Bullet crafted at the Demonic Anvil.
Added Shark Fin Soup cooking recipe.
Added Crates with loot to the oceans.
Added rare Pirate's Chests with loot to the oceans.
Added the ability to inherit characters when you load a world that has other characters saved than your own.
Added the ability to submit JVM crash reports on game startup.

===Changes/misc:===
Reworked incursion enemy damage scaling to deal less damage in higher tiers.
Reworked incursion enemy health scaling to have more health in higher tiers.
You can now toggle whether settlers die or get knocked down in the world settings menu.
Increased resilience gain from melee weapons that don't exclusively use projectiles.
Made Resilience Gain scale with upgrade tier on melee weapons that don't exclusively use projectiles.
Made Greatsword resilience gain scale with charge levels.
Made Healing Potions restore health based on your base max health instead of current max health.
Made Clockwork Heart restore resilience with excess healing from potions.
Increased Chain Shirt max resilience bonus from 30 to 50.
Increased Clay Gauntlet max resilience bonus from 10 to 20.
Made Clay Gauntlet craftable in the default Workstation instead of the Demonic Workstation.
Increased Greater Resistance Potion armor increase from 12 to 32.
Tablet Box is now obtained through Elder quests.
Chests found in the Dungeon now have a small chance have a Void Caller instead of Mysterious Portal.
Buffed Armor values on the Copper and Iron armor sets.
Updated the Arcanic Set bonus description to better describe what the set actually does.
Thief's Boots now grant 25% increased movement speed when upgraded to Tier 1 or higher.
Dash attacks like Katanas will now destroy crates and other breakable objects.
Cryo Witch Shoes now grant 20% increased movement speed instead 15%.
Nunchucks attack range has been slightly increased.
Reduced the movement speed and health of Incursion Cavelings slightly.
Buffed the damage and health of Crawling Zombies spawned by the Crawlmageddon modifier.
Settlers will now receive 25% of their max health and be immune to damage for 5 seconds after being revived with a Revival Potion.
Your mana now drains faster over time after reaching 100 stacks of Runic Empowerment from The Runic Hood Set bonus.
The broker value for a lot of Walls, Doors and Tiles has been reduced.
You can now no longer hit yourself with Necrotic Flask or Unlabelled Potion.
The Sharpshooter Set bonus now also grants 100% more ranged crit damage on every 5th stack of Bullseye.
The regen buff granted by the Empowerment perk now grants % increased mana regen instead of flat mana regen.
Buffed Runebound Scepter projectile velocity and attack speed.
Halved the time it takes for Bone Spikes produced by the Runebound Scepter to explode.
Buffed The Soulstorm attack speed.
Equipment drops from specific Incursions such as the Dusk/Dawn armor sets can now drop as higher tier, based on the tier of the Incursion.
High tier armor and weapons now also grant essences when salvaged at the Salvage Station.
The Blacksmith now sells blacksmith cosmetic armor instead of the Stylist.
Pirate Captain now sells pirate cosmetic armor instead of the Stylist.
Incursion Perks that give access to new Incursion Biomes also grants the player a tablet with the new biome, when obtaining the Perk for the first time.
Raiders can now only spawn with equipment from Incursions that the player themselves already have obtained.
Incursion Invader perks now also mention that they drop unique and juicy loot.
Increased the Altar Dust dropped from Invader chests/sacks/mobs.
Increased critter spawn rate and cap.
Reworked the Cartographers Table and made it usable again.
The Fins trinket can now be crafted at the Demonic Workstation with Shark Fins.
Buffed Necrotic Flask damage.
Renamed old map items to not have "local" in them anymore.
Made the recipe of Pirate Map more expensive.
Reduced damage dealt by magic attacks from enemies in the final incursion.
Nerfed Ruby set bonus to require more resilience per slots.
Reduced the recipe costs of some boomerangs that stack slightly.

===Fixes:===
Fixed Thorns and Web potions not being affected by Alchemical Interference incursion modifier.
Fixed some walls and rocks showing shadows and wrong lighting if enough are connected together.
Fixed the Elder's house always spawning with the same seed. Goodbye, Shane the Elder.
Fixed the Aged Champion Mob missing from the Swamp Deep Caves Adventure Journal entry.
Fixed the Nightswarm boss not being logged correctly in the Adventure Journal when killed.
Fixed Rogue Hunter Raids not dropping tier level bows in the endgame.
Fixed Necrotic Flask and Unlabelled Potion not being able to destroy crates.
Fixed Dryad, Mycelium and Ancient Fossil tools upgrading to higher tiers than intended on their first upgrade.
Fixed Exotic Merchant Turban not being obtainable.
Fixed duplicate tooltip on upgraded anvils and alchemy tables.
Fixed Topaz crystals not spawning in Crystal Hollow Incursion.
Fixed Crawlmageddon incursion modifier not doing intended damage.
Fixed Storming incursion modifier not doing intended damage.
Fixed Explosive incursion modifier not doing intended damage.
Fixed Explosive incursion modifier not scaling when "A taste of your own medicine" is active.
Fixed Clockwork Heart sometimes causing desync in out of combat health regen.
Fixed a bunch of helmet armors not looking correct when using invisibility potion.
Fixed Battle Chef and Crazed Ravens barely dealing any damage.
Fixed holding banners not showing correctly when sitting.

And some other smaller changes and fixes.
Version 1.0.3 · 2025.11.20
===Changes:===
Optimizes and improves memory allocation significantly on dedicated servers.
Added indicator of the center region when placing down a settlement flag.
Fixed teleporting sometimes not working correctly, especially when the teleport takes a moment to load.
Fixed being tier 2 essence recipes using their own essence to convert as well.
Fixed Turban being unobtainable and not showing properly in item filter lists.
Fixed screenshot tool from the map not working correctly.
Fixed basic crafted gateway tablets not showing correct tier when upgrading.
Fixed Eye of the Void summons not using the available summon slots correctly.
Fixed Ascended Bow attack speed not updating while firing.
Fixed stylist settlers menu sometimes not updating correctly with the settlers current style.
Fixed food generating in random chests in the world starting to go bad before being interacted with.
Fixed a bunch of wrong interactions with some weapons and deep frost set bonus.
Fixed desync issues with Sunlight Champion Gauntlets that sometimes happens.
Fixed settlers pathing outside settlement bounds to do a job inside getting teleported back to the settlement center.
Fixed possible crash when using Void Phasing Staff on dedicated servers.
Fixed Eye of the Void summons not teleporting when too far away.
Fixed using chat sometimes not clearing caret cursor.
Fixed Katana weapons not getting their second swing cooldown reduced by attack speed.
Updated community translations, thank you translators!
Version 1.0.2 · 2025.10.27
===Changes:===
Added Spider Nest tile recipe to the Tungsten Landscaping Station.
Added Crypt Ash tile recipe to the Tungsten Landscaping Station.
The Crystal Hollow Incursion now also contains Topaz clusters and ruins.
The miner now has a chance to return with Topaz when returning from an Amber mining expedition.
The miner now has a chance to return with Emeralds when returning from a Mycelium mining expedition.
The elder now correctly sells a Lunchbox after defeating Evil's Protector and Ammo Pouch after defeating Queen Spider.
Reduced the damage, attack speed and homing of Chromatic Spellbook.
The flower projectile fired from Swamp Dwelling Staff can no longer bounce. The petal projectiles can still bounce.
Dredging Staff and Ancient Dredging Staff can now only hit up to 5 targets per attack.
Optimized vram usage significantly.
Increased chaser range of Pirate Captain recruits spawned during the fight.
Removed unlock requirement for "The Beginning of the End" incursion perk.
Fixed rare case where settlers would sometimes save asynchronous during runtime, causing potentially lost settlers after force shutdowns.
Fixed Pearlescent shard being able to spawn as an incursion reward.
Fixed Pawnbroker being able to spawn as an incursion reward.
Fixed trial rooms getting locked when visiting them a second time.
Fixed rare crash when staff glyphs are spawning far away.
Fixed enchanting scrolls tablet rewards not working correctly after being dropped.
Fixed door collisions not working correctly when placed on exactly -1 tile world coordinate.
Fixed possible crash when changing audio device while an SFX is playing.
Fixed Ascended Void tile edges drawing above water.
Fixed spawn settler command not autocompleting for modded settlers.
Fixed rare case where some of the worlds objects layer would get corrupted between auto save backups.
Fixed rare issue where ladder destination would be corrupted and send people far away.
Updated community translations, thank you translators!
Version 1.0.1 · 2025.10.20
===Changes:===
Settlers following you will now teleport to you if you're too far away.
Made a bunch of memory optimizations throughout the game.
Fixed audio initialization sometimes causing a crash when no/invalid audio device was detected.
Fixed spiderite armor showing set bonus stats twice.
Fixed rare crash during loading of a player that is not on the same level as you
Fixed not being able to rename chests with a controller.
Fixed possible crash when using a discovery map while the game is auto saving.
Fixed possible crash when attempting to make settlers guard a specific area.
Fixed Getting Hot achievement not working.
Fixed placing tiles not removing invalid objects on the same tile.
Fixed a spelling mistake in the initial 1.0 notice.
Fixed Pest Warden body collisions dealing too much damage in non-incursions and too little in incursions.
Fixed "Time for an upgrade!" perk dropping alchemy shards instead of upgrade shards.
Fixed Demonic set bonus crashing dedicated servers.
Fixed settlers sometimes getting stuck at the edge of a settlement when they're sent on a mission.
Fixed soulseed armor ability exploding pets and mounts.
Fixed rare crash when mobs are trying to find a new path.
Fixed possible crash if a large part of the world doesn't have a specific biome.
Fixed Empowered and Overpowered achievement completing by just equipping one piece of armor.
Fixed possible error where summons could cause crash if they were too far away from their owner.
Fixed Retirement home presets spawning with deep sandstone door.
Fixed place sound somtimes playing twice on first click.
Fixed being able to overlap settlement bounds if they were disbanding.
Fixed deep swamp sometimes not spawning Mycelium or Life Quartz.
Fixed Katana prset not spawning correctly.
Fixed sometimes talking to the elder not working or causing a crash.
Fixed Sapphire right click event sometimes causing crashes if the owner could not be found.
Fixed Void Claw able to spawn as incursion tablet loot.


===Earlier hotfixes:===
Fixed supporter pack not being detected properly
Fixed boomerangs sometimes knocking enemies toward you instead of away.
Fixed placing objects just outside the place range causing desync.
Fixed placing settlements just outside other disbanding settlements causing overlapping settlement bounds.
Fixed possible freeze when players are loading new regions.
Fixed possible crash when getting settlement notification updates without having loaded in yet.
Fixed possible crash when hitting stuff with Crystal Bullets.
Fixed possible crash when hitting stuff with Amethyst Sword.
Fixed trap arrows causing crashes when they hit something.
Fixed rare deadlock when rendering cave moles.
Fixed being able to place invalid waystones.
Fixed possible crash caused by fishing while loading.
Fixed mod upload form crashing.
Fixed frozen enemies in snow caves not thawing when hit.
Fixed rare crash when receiving a sync update from the server while connecting.
Fixed possible crash when settlers try to return to the settlement without being loaded anymore.
Fixed first few languages translation credits not showing.
Fixed Void Claw being able to spawn on early game raiders.
Fixed a bunch of weapons having the wrong enchant cost.
Fixed possible crash when changing audio device while sounds are starting to play or getting stopped.
Version 1.0 · 2025.10.16
===Additions:===
Added completely new world generation with infinite seamless biomes, biome blending and more.
Added the ability to migrate your old Early Access world to be placed in the new world generation.
Added a completely new Fallen Altar perk tree that modify the incursions you open.
Added 48 unique perks to the Fallen Altar perk tree.
Added final incursion with new enemies and final boss at the end of the Fallen Altar perk tree.
Added 4 new secret weapons that drop from the final boss.
Added more permanent health upgrade items as boss drops.
Added over 350 new sound effects throughout the game.
Added 8 new soundtracks and vinyls to the game.
Added the ability to place ladders from the cave to reach the surface.
Added a ton of community submitted presets to the world generation. Thank you community <3
Added interactions between settlers when they are idle.
Added 4 new achievements.
Added map markers that you can place and name on the map.
Added a complete set of Runic tools crafted at the Demonic Anvil.
Added a complete set of Quartz tools crafted at the Demonic Anvil.
Added Sprinkler magic weapon crafted at the Demonic Anvil.
Added Galvanic Hammer crafted at the Demonic Anvil.
Added Six Shooter bought from Gunsmith after defeating the Swamp Guardian.
Added Vampiric Lamp crafted at the Tungsten Anvil.
Added Chromatic Spellbook crafted at the Tungsten Anvil.
Added Topaz Staff crafted at the Tungsten Anvil.
Added Unlabeled Potion crafted at the Tungsten Anvil.
Added Hexed Blade crafted at the Tungsten Anvil.
Added Reanimation Bow crafted at the Tungsten Anvil.
Added The Perfect Storm crafted at the Fallen Anvil.
Added Aged Champion sword dropped by its wielder.
Added Aged Champion armor set dropped by its wielder.
Added Soldier's armor crafted at the Iron Anvil.
Added Gunslinger armor crafted at the Demonic Anvil.
Added Thief's armor crafted at the Demonic Anvil.
Added Arachnid armor crafted at the Demonic Anvil.
Added Sharpshooter armor crafted at the Tungsten Anvil.
Added Soulseed armor crafted at the Tungsten Anvil.
Added Ancestor armor crafted at the Tungsten Anvil.
Added Deepfrost armor crafted at the Tungsten Anvil.
Added Pharaohs armor crafted at the Tungsten Anvil.
Added Battle Chef armor crafted at the Fallen Anvil.
Added Caveling's Foot trinket as a rare drop from Cavelings in the regular caves.
Added Caveling's Collection trinket as a rare drop from Cavelings in the deep caves.
Added Shooting Flameling to deep forest caves.
Added Topaz Crystals found in the Deep Plains Caves.
Added Topaz Clusters and Gravel crafted at the Tungsten Landscaping Station.
Added Raven Feather crafting material found in Incursions.
Added Raven Walls, Doors, Floors and Windows crafted at the Fallen Workstation.
Added Raven Skull crafted at the Fallen Landscaping Station.
Added Raven Effigy crafted at the Fallen Landscaping Station.
Added Raven Statue crafted at the Fallen Landscaping Station.
Added Raven Nest and Empty Raven Nest crafted at the Fallen Landscaping Station.
Added Electrified Mana crafting material found in Incursions.
Added Arcanic Walls, Doors, Floors and Windows crafted at the Fallen Workstation.
Added Arcanic Lamp crafted at the Fallen Carpenters Bench.
Added Arcanic Column crafted at the Fallen Carpenters Bench.
Added Arcanic Crates crafted at the Fallen Landscaping Station.
Added Arcanic Machinery crafted at the Fallen Landscaping Station.
Added the Blacksmith, Witch and Majestic Pig Statue crafted at the Fallen Landscaping Station.
Added Ascended Void Tiles crafted at the Fallen Landscaping Station.
Added Stool crafted at the Carpenters Bench.
Added Large Keg crafted at the Tungsten Carpenters Bench.
Added Bar Shelf crafted at the Tungsten Carpenters Bench.
Added Sink crafted at the Landscaping Station.
Added Tungsten Sink crafted at the Tungsten Landscaping Station.
Added Necesse logo to the main menu.
Added game credits to the main menu and when you've defeated the last boss.
Added Steam Trading Cards.

===Changes/misc:===
Completely overhauled balance and progression throughout the entire game.
Reworked settlements to have bounds and added the ability to have more settlements on one map.
Settlements will now disband over time if they have no flag placed down.
Settlements can now be expanded in the settlement settings menu.
Gateway Tablet Tier is now capped at Tier 10 instead of Tier 6.
Equipment can now be upgraded to Tier 10.
Gateway Tablets now have 2 Incursion Modifiers from tier 4 to 7.
Gateway Tablets now have 3 Incursions Modifiers from Tier 8 and above.
Replaced Travel Scrolls with new Teleport Scrolls.
Replaced Travelstone with Teleportstone.
Reworked map items to place a map marker where they point to.
Weapon damage and crit chance tooltip will now both include player modifiers and its enchantment.
Home Portals from the Portal Flask will now show on the map for the owner and team members.
Removed the settlement defend zone mechanic.
Removed find island mission from the Explorer settler.
Pirate telescope now gives increased map discovery range.
Reworked map discoveries, making it much more smooth.
Expanded tool progression between each biome.
Hover Boots are now obtained by completing plains cave journal challenges.
The Shipping Chest is now obtained by completing the Defeat Chieftain elder quest.
Landscaping Station can now be crafted at Demonic Workstation.
The Steam Controller configurator is now using localizations from the community (Thank you translators!)
Improved netcode when changing levels or using ladders while on an unstable connection.
Most enemies and animals will now not wander far from where they spawned.
Second Wind Charm now only refreshes one dash stack instead of all.
Updated the Sand Knife sprites.
Bosses will now only trigger music to start when you're close to them.
Multiplayer boss health scaling will now only when players are close to the boss.
Banner of War can no longer be placed in Incursions, unless your Fallen Altar has the "War never changes" perk.
Reworked the Arcanic armor set bonus.
The Arcanic armor set is now crafted at the Fallen Anvil.
The Ravenlords armor set is now crafted at the Fallen Anvil.
The Kinetic Boots trinket is now a random drop from the Sunlight Champion and the Moonlight Dancer.
Reorganized the main menu.
Removed job search range setting. Settlers will now search for jobs within the settlement bounds.
The Demonic armor set bonus now has an active ability that consumes health to enter a demonic rage.
The Quartz helmet armor set bonus now grants resilience and movement speed when hit.
Removed world border size setting for now.
The recipes for converting Tier 2 essences to other essences is now more expensive.
Reduced minecart tracks crafting cost and made you able to place them much faster.
Stink flask buff is now considered important.
Increased the item upgrade cost during incursion stage.
Increased the amount of upgrade shards you get back when you salvage a higher tier item.
Lightning Hammer attacks will now no longer go through walls.
Reduced Lightning Hammer resilience generation.
Reduced the speed of Mother Slime earthquake attack.
Increased the amount of mana regen from mana regen potions.
Game freezes will now show the crash report to help solve them.

===Fixes:===
Fixed settlement flag no owner question mark being offset on the flag.
Fixed trial rooms spawning the same main item too often.
Fixed wall candle smoke particles always coming from the center of a tile.
Fixed wrong message displaying when trying to sit on occupied bench.
Fixed Stabby Bush explosion being able to hit friendlies.
Fixed Brutes Battleaxe sometimes not registering hits when dashing.
Fixed buff weapon projectiles being drawn with an incorrect height offset.
Fixed mirroring of some large objects in presets not always working.
Fixed Flameling not playing sound when shooting fireballs.
Fixed missing pixels on some armor sets.
Fixed placing wild flowers showing as potted flowers until they're updated.
Fixed placed coins on shore tiles getting destroyed when placing something near them.
Fixed deaths to Void Traps showing as "Unknown".
Fixed placing torch hotkey in creative mode sometimes placing it extremely far away.
Fixed hovering on overlapping context menus highlighting both menus.
Fixed not being able to properly select sub-context menus with controllers.
Fixed Double Streetlamp not being rotatable / mirrorable in the preset editor.
Fixed Necrotic Bow summons dying too quickly.
Fixed Blood Claw right click attack sometimes not dealing any damage.
Fixed going to the map edges with a torch stopping the light from refreshing.
Fixed replacing objects and tiles sometimes causing desync.
Fixed carpets drawing on top of some objects like campfires and minecart tracks.
Fixed using benches and beds that are already in use giving the wrong error message.
Fixed most Statues giving the Banner of Peace buff.
Fixed magic glyphs not showing the correct settings when first placed.
Fixed issue where Lightning Hammer would deal more damage to worm bosses than intended.
Fixed Deep Rock tile having the wrong map color.
Fixed Incursion Flamelings always spawning in the bottom right.

And some other smaller changes and fixes.
Version 0.33.1 · 2025.07.22
===Changes:===
Fixed switching creative menu tabs not stopping typing in search, causing all character keys to stop functioning.
Fixed tooltips sometimes not showing when using controller cursor mode.
Fixed Miners Prosthetic being able to mine further away when using smart mining.
Fixed raids counting enchantments for best equipment value resulting in spawning raiders with weapons and armor above the intended tier.
Fixed wild beehive and cow skeleton not showing in creative menu list.
Fixed using recall, travel scrolls or other teleportation while dragging and item causing the item to be dropped.
Fixed chat cutting off messages when the log becomes too long.
Fixed cheat chat commands not requiring a second usage to activate in creative mode.
Clarified warnings about joining creative mode characters to survival worlds etc.
Updated community translations (thank you translators!).

===Earlier hotfixes:===
Fixed controller focus snapping back to buffs when closing the inventory.
Fixed controller form focus tooltips being show even when there is no focus.
Fixed smart mining sometimes not selecting the correct tile.
Fixed eraser showing interact box when using controller.
Fixed Steam Deck drawing cursor even when you're not using it.
Pressing tab in preset submission will now go to the next field.
Fixed water and lava buckets sometimes not being consumed correctly when placing it.
Fixed possible crash in multiplayer when checking for player godmode.
Fixed mining speed modifiers not working correctly with the new mining system.
Fixed a couple of other rare possible crashes.
Version 0.33.0 · 2025.07.11
===Additions:===
Added new Creative Game Mode.
Added Eraser tool to Creative Mode.
Added the ability to copy and paste blueprints in Creative Mode.
Added Pipette bind to controllers.
Added CreativeSettings permission tier.
Added the ability to upgrade the Carpenters Bench.
Added the ability to upgrade the Landscaping Station.
Added Tungsten and Fallen Carpenters Bench.
Added Tungsten and Fallen Landscaping Station.
Added crafting categories for each type of wood in the Carpenters Bench.
Added crafting categories for each type of cave biome in the Landscaping Station.
Added a recipe for Spoiled Food by adding any Cooked Food in the Compost Bin.
Added tooltip for changing to cursor mode on controller.
Added Bamboo Trees found in the Deep Swamp Caves.
Added Willow Walls, Doors and Windows crafted at the Workstation.
Added Bandit Fences and Bandit Fence Gates crafted at the Demonic Workstation.
Added Willow Furniture crafted at the Carpenters Bench.
Added Dryad Furniture crafted at the Tungsten Carpenters Bench.
Added Bamboo Furniture crafted at the Tungsten Carpenters Bench.
Added Wooden Candle Set crafted at the Tungsten Carpenters Bench.
Added Swamp Candle Stand crafted at the Carpenters Bench.
Added Swamp Candle Stand Duo crafted at the Carpenters Bench.
Added Brazier crafted at the Tungsten Carpenters Bench.
Added Frost Banner and Large Frost Banner crafted at the Carpenters Bench.
Added Pirate Banner and Large Pirate Banner crafted at the Carpenters Bench.
Added Eggcellent Banner and Large Eggcellent Banner crafted at the Carpenters Bench.
Added Dryad Banner and Large Dryad Banner crafted at the Tungsten Carpenters Bench.
Added Fishian Banner and Large Fishian Banner crafted at the Tungsten Carpenters Bench.
Added Vampiric Banner and Large Vampiric Banner crafted at the Fallen Carpenters Bench.
Added Forest Hedges and Hedge Gates crafted at the Landscaping Station.
Added Snow Hedges and Hedge Gates crafted at the Landscaping Station.
Added Plains Hedges and Hedge Gates crafted at the Landscaping Station.
Added Swamp Hedges and Hedge Gates crafted at the Landscaping Station.
Added Willow Log Bench crafted at the Landscaping Station.
Added Dryad Log Bench crafted at the Tungsten Landscaping Station.
Added Bamboo Log Bench crafted at the Tungsten Landscaping Station.
Added Stepping Stones and Large Stepping Stone crafted at the Landscaping Station.
Added Mossy Stepping Stones and Large Mossy Stepping Stone crafted at the Landscaping Station.
Added Goblet and Spilled Goblet crafted at the Landscaping Station.
Added Swamp Stone Case crafted at the Landscaping Station.
Added Table Clock crafted at the Landscaping Station.
Added Dog Plush crafted at the Tungsten Landscaping Station.
Added Dino Plush crafted at the Tungsten Landscaping Station.
Added Dryad Spirit Cage crafted at the Tungsten Landscaping Station.
Added Plate crafted at the Landscaping Station.
Added Mug crafted at the Landscaping Station.
Added Teapot crafted at the Landscaping Station.
Added Dining Set crafted at the Landscaping Station.
Added Blue Dining Set crafted at the Landscaping Station.
Added Red Dining Set crafted at the Landscaping Station.
Added Dirty Plate crafted at the Landscaping Station.
Added Dirty Dishes crafted at the Landscaping Station.
Added Stew Pot crafted at the Landscaping Station.
Added Cutting Board crafted at the Tungsten Landscaping Station.
Added Utensil Racks crafted at the Tungsten Landscaping Station.
Added Paper Towel crafted at the Tungsten Landscaping Station.
Added Paper Stack crafted at the Landscaping Station.
Added Green and Pink Books crafted at the Landscaping Station.
Added Red Books crafted at the Landscaping Station.
Added Blue and Yellow Books crafted at the Landscaping Station.
Added Yellow Book crafted at the Landscaping Station.
Added Green Book crafted at the Landscaping Station.
Added Orange Book crafted at the Landscaping Station.
Added Stacked Books crafted at the Landscaping Station.
Added Quill and Parchment crafted at the Landscaping Station.
Added Observant Mask crafted at the Tungsten Landscaping Station.
Added Unamused Mask crafted at the Tungsten Landscaping Station.
Added Farseer's Orb crafted at the Tungsten Landscaping Station.
Added Fish on a Stick crafted at the Fallen Landscaping Station.
Added Void Cube crafted at the Tungsten Landscaping Station.
Added Relic of the Depths crafted at the Fallen Landscaping Station.
Added Large Globe crafted at the Tungsten Landscaping Station.
Added Empty Glass Display crafted at the Landscaping Station.
Added Broken Glass Display crafted at the Landscaping Station.
Added Beet Glass Display crafted at the Tungsten Landscaping Station.
Added Broken Herb Glass Display crafted at the Tungsten Landscaping Station.
Added Caveglow Glass Display crafted at the Tungsten Landscaping Station.
Added Experimental Root crafted at the Tungsten Landscaping Station.
Added Test Tubes crafted at the Tungsten Landscaping Station.
Added Void Flask and Test Tube crafted at the Tungsten Landscaping Station.
Added Void Flasks crafted at the Tungsten Landscaping Station.
Added Blueberry and Corn Extract crafted at the Tungsten Landscaping Station.
Added Caveglow Flask crafted at the Tungsten Landscaping Station.
Added Stuffed Pig crafted at the Tungsten Landscaping Station.
Added Gold Chalice and Spilled Gold Chalice crafted at the Tungsten Landscaping Station.
Added Old Plate crafted at the Landscaping Station.
Added Rotten Pig Dish crafted at the Landscaping Station.
Added Rotten Fish Stew crafted at the Landscaping Station.
Added Old Soup crafted at the Landscaping Station.
Added Broken Plate crafted at the Landscaping Station.
Added Simple Sculpture crafted at the Tungsten Landscaping Station.
Added Old Chalices crafted at the Landscaping Station.
Added Forgotten Blade crafted at the Landscaping Station.
Added Duelist Clock crafted at the Fallen Landscaping Station.
Added Half-Eaten Duck crafted at the Tungsten Landscaping Station.
Added Roasted Duck crafted at the Tungsten Landscaping Station.
Added Leftover Tray crafted at the Tungsten Landscaping Station.
Added Picnic Blanket crafted at the Tungsten Landscaping Station.
Added Sack crafted at the Landscaping Station.
Added Bamboo Debris crafted at the Tungsten Landscaping Station.
Added Moss Covered Monk Statue crafted at the Tungsten Landscaping Station.
Added Angelic Statue crafted at the Landscaping Station.
Added Hooded Knight Statue crafted at the Landscaping Station.
Added Tent crafted at the Tungsten Landscaping Station.
Added Gargoyle Fountain crafted at the Fallen Landscaping Station.

===Changes/misc:===
Weapon damage and crit chance tooltip will now both include player modifiers and its enchantment.
Home Portals from the Portal Flask will now show on the map for the owner and team members.
Mining and placing objects and tiles will now be more consistent when running/placing at high speeds.
Table decorations can now also be placed on Dinner Tables and Dressers.
The Landscaping Station and Carpenters Bench now have a fresh new look.
Doors now automatically rotate towards adjacent walls similar to fence gates.
Stabby Bush summons now only deals damage on hit (not also on collision).
Slightly buffed Stabby Bush summons damage and hits they do before they explode.
Dragging items will now show at the cursor when using cursor mode on controllers.
Hides the controller focus highlight when using cursor mode on controllers.
The cursor will now jump to the current control focus when using a controller.
The controller cursor now acts like a normal cursor, being able to click on all UI with the attack or interact buttons.
The game now comes bundled with the controller configurations files instead of relying on the Steam Workshop.

===Fixes:===
Fixed some placeables not getting a speed buff from building speed modifiers.
Fixed Force of Wind attack item sprite not being correct.
Fixed Plains Deep Caves tree saplings having a higher broker value than intended.
Fixed settlers sometimes not able to find complex paths with a lot of doors.
Fixed friendly witches having a recruit dialogue option when it shouldn't.
Fixed summons not following settlers properly when they change their level.
Fixed Crystallized Skull summons not being removed when settlers don't have the item anymore.
Fixed settlers sometimes kept spawning summons when they have no more slots left.
Fixed an interaction between Companion Locket and Dryad Branch that resulted in humongous damage.

===Modding/servers:===
Renamed giveClientsPower to strictServerAuthority and added a warning about having it enabled.
Version 0.32.1 · 2025.04.14
===Changes:===
Added recipes for Spirit Urn boss summon item.
Added merchant shirt and boots to the stylists shop.
Spirit Corrupted state in the Plains deep caves will now be active long and have a longer cooldown.
Dryad Sentinels will now start in their hostile state when spawned by Banner of War
Makes The Soulstorm weapon land its projectile much faster.
Renamed new trinket found in Deep Plains caves to Spirit Board.
Increased the total wealth and wealth gain per day of Pawnbroker.
Buffed Dryad Barrage damage and adjusted how it uses mana.
Increased the max mana Dryad Hat gives.
Updated community translations (thanks translators!).

===Fixes:===
Fixed crash when joining a level where TicTacToe has ended in a draw and is fading out.
Fixed possible crash when there is a bit of desync with the new glyph traps.
Fixed possible crash when using the new dryad haunted weapons and there is some desync.
Fixed pawnbroker still getting counted for the Complete Host achievement.
Fixed popup text that appears when using a bow or gun without having ammo.
Fixed magic glyph traps acting on summons and other non-interacting mobs.
Fixed ruby shields not blocking enemy projectiles when not on a team.
Fixed piercing projectiles sometimes counting multiple hits, especially during PvP.
Fixed using item set proxies sometimes not updating armor stats and buffs.
Fixed trader settlers shirt texture when sitting down.
Fixed missing trader settler icon in the settlers help menu.
Fixed hitting priced animals walking out causing angry neutral settlers.
Fixed issue when traders are picking up too many items of the same kind.
Fixed possible crash when talking to a settler and getting and update to their shops current stock.
Fixed not being able to recruit new Trader settler.
Fixed not being able to change look with the Stylist.
Fixed smoke puff particles causing crashes on dedicated servers.
Version 0.32.0 · 2025.04.10
===Additions:===
Added Plains Deep Caves biome.
Added new boss found in Plains Deep Caves.
Added The Soulstorm magic weapon dropped from the new boss.
Added Spirit Greaves trinket dropped from the new boss.
Added Summoner's Bestiary trinket dropped from the new boss.
Added Bark Blade melee weapon dropped from the new boss.
Added 3 new enemies found in the Plains Deep Caves.
Added Amber and Dryad logs found in Plains Deep Caves.
Added a full set of Dryad tools crafted at the Tungsten Anvil.
Added a full set of Dryad armor crafted at the Tungsten Anvil.
Added Dryad Greathammer melee weapon crafted at the Tungsten Anvil.
Added Dryad Bow ranged weapon crafted at the Tungsten Anvil.
Added Dryad Barrage magic weapon crafted at the Tungsten Anvil.
Added Dryad Branch summon weapon crafted at the Tungsten Anvil.
Added Dryad walls and doors.
Added Parry Buckler shield found in Plains Deep Caves.
Added Spirit Board found in Plains Deep Caves.
Added Guardian Bracelet found in Plains Deep Caves.
Added Second Wind Charm found in Plains Deep Caves.
Added Basalt walls, doors, column, coffin and torch.
Added Basalt floor, path and pressure plate.
Added new Trader settler type that can be recruited and sent on trading missions.
Added Mission Board object obtained from quest rewards.
Added Shipping Chest object obtained from journal rewards.
Added Essence of Rebirth trinket crafted at Tungsten Workstation.
Added falling icicle environmental hazard to deep snow caves.
Added 3 new and unique traps in the void dungeon.

===Changes/misc:===
Sending people on missions can now be automated with the Mission Board.
Settler shops now have wealth and limed stock on some items.
Pawnbrokers can now no longer be recruited.
Miners and Pawnbrokers will now spawn in newly generated NPC villages.
Renamed Traveling Merchant to Exotic Merchant.
Mage enchants costs are now further reduced by their happiness.
NPC village settlers will now get angry if you destroy their village.
NPC villages will now respawn their settlers after a while if they were killed or recruited.
Increased Carapace Dagger attack speed and damage slightly.

===Fixes:===
Fixed mini biomes colliding with dungeon entrance, causing them to be cut off.
Fixed zombies in friendly witch cabin disappearing when using nearby ladder.
Fixed being able to dismount in other ways from the Witch Broom when you shouldn't.
Fixed regen debug command not working correctly in some areas.
Fixed settlers sometimes being slow at getting going after having talked to them.
Fixed Slime dome and Star barrier buffs not showing when in water.
Fixed a handful a mobs/treasures not being show in the Adventure Journal.
Fixed a bug where the Butcher's Cleaver would extend food buffs on hit.
Version 0.31.1 · 2025.03.06
===Changes:===
Settlers will now talk to you if they're angry at someone else.
The Stylist will now also sell the Elder cosmetic set.
Fixed possible crash when another player was using the new boots on another level.
Fixed being able to cancel netted buff.
Fixed crash when attacking other players with beam weapons.
Fixed possible freeze when a lot of settlers are harvesting/chopping at the same time.
Fixed possible crash when reading Brutes Battleaxe tooltip in item icons.
Fixed melee damage modifier being too high on Runic Helmet.
Fixed Ruby Dragon summons hitting neutral and other mobs when they shouldn't.
Fixed settlers getting knocked down while on a mission making them stuck in that mission.
Fixed rare crash when spawning a raid at very specific settlement loadouts.
Fixed crash when loading an old save with an active raid.
Fixed Runic Boulder and a few other multi tiles place preview.
Fixed the game not launching properly on MacOS.
Fixed Chieftains arena sometimes spawning with missing walls when close to water.
Updated community translations (thank you for helping out!).
Version 0.31.0 · 2025.03.05
===Additions:===
Added the ability for settlers to use every weapon that the player can.
Added new Plains Cave biome.
Added new boss in Plains Cave.
Added 4 new enemies that spawn in the Plains Caves.
Added Sentient Sword summon weapon obtained in Plains Caves.
Added Companion Locket trinket obtained in Plains Caves.
Added Essence of Perspective trinket obtained in Plains Caves.
Added Essence of Prolonging trinket obtained in Plains Caves.
Added Will-O'-Wisp Lantern trinket obtained in Plains Caves.
Added Runebound Scepter weapon dropped from the new boss.
Added Captor's Shortbow weapon dropped from the new boss.
Added Brute's Battleaxe weapon dropped from the new boss.
Added Hover Boots trinket obtained from Elder Quest rewards.
Added Wind Boots trinket obtained in Demonic Workstation.
Added Ghost Boots trinket obtained in Tungsten Workstation.
Added 11 new Runebound cosmetic armor pieces.
Added Challengers Banner obtained from journal rewards.
Added mosquito eggs enemy in the deep swamp caves.
Added a low chance to spawn a new mini biome on all surface biomes.
Added 12 different loadouts of raids that can spawn.
Added Revival Potion used to revive knocked down settlers.
Added 7 new recipes to the Landscaping Station.
Added debug command to enable file logging of debug level log messages.
Added batch scripts on Windows to help debug game and gather logs.
Added debug_steam_network startup parameter to debug Steam networking.

===Changes/misc:===
Settlers will now get knocked down instead of dying on classic difficulty and below.
You can now no longer shear or milk animals that can be bought.
Settlement visitors can now no longer be attacked by players part of the settlement.
Reduced the enemy spawn rate slightly on classic difficulty and below.
Reduced the amount of cave cropplers that spawn.
Settlers AI targeting should now be smarter and more responsive.
Tweaked a bunch of items enchant cost to better match with progression.
Reworked how raid strength is calculated to be based on the items on you and in the settlement.
Reworked raids to be able to use all weapons and armor.
Settlers max health are now based on the armor they have equipped.
Moved flower pot into the pots crafting category.
Changed Snow Deep Cave landscape challenge from craft to obtain.
Lowered resilience gain and attack speed of Carapace Dagger.
Increased the glyph size of Sapphire, Amethyst and Emerald staves.

===Fixes:===
Fixed map screenshot tool sometimes crashing game or producing weird images at specific resolutions.
Fixed not being able to use Katanas with controllers.
Fixed Hand Cannon ammo crafting tooltip.
Fixed take elder quest tutorial getting stuck if you already got it.
Fixed crawling zombies spawning when you have Witch set equipped and damage yourself.
Fixed items in crafting guide and enchanting scrolls getting destroyed on server close.
Fixed host form resetting cursor when typing in port.
Fixed being able to place some objects on shores when you shouldn't.
Fixed Banner of War spawning enemies in completed incursions.
Fixed being able to hit yourself with explosions when not on the same level.
Fixed not being able to dig up crystal gravel tiles with a shovel.
Fixed item sets being cleared when assigning new items to a set using controller/steam deck.
Fixed being able to hit targets with explosions when not on the same level.
Fixed projectiles not triggering their on hit logic when it hits other players than yourself.
Fixed resource packs with hair and body textures not being correctly loaded.
Fixed HDR issues with some monitors not disabling it when closing the game by adding a workaround.
Fixed not being able to aim far with controllers when using Blink Scepter.
Fixed text being cut off in the beginning in zone config menus.
Fixed cursor not becoming active on crash windows with the Steam deck.
Fixed decorative flowers and pots not dropping when being replaced.
Fixed incursion progress bar hidden when "Show boss health bar" setting disabled.
Fixed spawning on a double-tile rock only removing one side of it.

===Modding/servers:===
Tiles, objects and tool items tool tier is now a float.
Version 0.30.0 · 2025.01.23
===Additions:===
Added frozen groups of enemies that spawn in snow caves.
Added quicksand pools to desert caves.
Added swamp spores and poison clouds to swamp caves.
Added Cave Croppler critter to caves.
Added Beet crop and 2 new food recipes.
Added Sapphire Staff buff weapon crafted in Iron Anvil.
Added Amethyst Staff buff weapon crafted in Demonic Anvil.
Added Emerald Staff buff weapon crafted in Tungsten Anvil.
Added Ruby Staff buff weapon crafted in Tungsten Anvil.
Added gravel and sandstone gravel tile recipes to the workstation.
Added crystal gravel tile recipes to the landscaping station.
Added dash ability to the Hoverboard.

===Changes/misc:===
Increased the max speed of the Hoverboard slightly.
Decreased the max speed of Witch Broom slightly.
Buffed miners stew and made it require beets.
Small crystal clusters now occasionally drop their respective gems.
Tweaked volume of small crystal cluster sounds.
Increased Sapphire Revolver damage and attack speed.

===Fixes:===
Fixed bombs not exploding if you change your level after having thrown them.
Fixed removing objects on tiles with other multi tile objects sometimes making stuff disappear.
Fixed swamp stone path one tile vertical texture.
Fixed removing logic gates not clearing their output to wires.
Fixed storage config low/lower and high/higher names being swapped.
Fixed incursion portals sometimes not rendering when placed on top of carpets.
Version 0.29.0 · 2024.12.19
===Additions:===
Added Suspiciously Tall Goblin enemy to forest cave loot areas.
Added witch cabin with a Friendly Witch on the Swamp surface.
Added Witch castle that spawns in the Swamp caves.
Added 3 Evil Witch mini bosses in the Swamp caves.
Added a cozy cottage that can spawn on all surface biomes.
Added a low chance to spawn a Christmas House in the snow surface biome.
Added full Witch armor set.
Added Necrotic Flask magic weapon.
Added Necrotic Greatsword melee weapon.
Added Necrotic Bow summon weapon.
Added Necrotic Soul Skull trinket.
Added Rolling Pin boomerang weapon.
Added Butcher's Cleaver boomerang weapon.
Added Witch Broom mount.
Added 23 new potted decorations crafted in Carpentry Bench.
Added double beds for all furniture types.
Added windows for all wall variants.
Added Fishian Hook Warrior enemy.
Added Fishian Healer enemy.
Added Static Jellyfish enemy.
Added Fishian mini biome to Deep Swamp Caves.
Added Anchor & Chain melee weapon found in Deep Swamp Caves.
Added Bamboo walls and floors.
Added Bone furniture set.
Added overgrown grass to both forest and swamp.
Added Necesse on strings as vinyls.
Added vinyls section for biomes in the Adventure Journal.

===Changes/misc:===
Items destroyed by settlers will now have a slight pickup delay.
Settlers will now wander away when they've finished a task.
Renamed dynamic zoom and interface size settings to better explain what they do.
Improved initial loading time by approximately 30%.
Reduced memory usage by approximately 40%.
World map and travel scrolls can now be used from trial rooms and incursions.
Changed the AI behaviour of goblins, making them run randomly around more.
Increased sensor gate detection range to up to 15 tiles away.
Zombie archers will now charge up their bow before attacking.
Collision chasers will now no longer keep running into you after having attacked you.
Miners found in the caves will now emit a bit of light.
Most enemies will now have a chance to move a bit after having attacked.
Flesh particles now bounce and rotate a bit more.
Worm enemy types are now slightly more resistant toward damage over time.
Flower patches will now spread if placed by the player.
Moved carpets and paintings under a decorations sub category.
Updated presets around the world with new furniture, windows and decorations.
Lifeline will now also prevent death from damage over time.
Chef's Special can now be crafted at the Tungsten Anvil.
All vinyls now have a tooltip showing where the music is from.
Several surface mini biomes can now spawn in more different biomes.
Old vinyls loot are now split up in their biomes.
The starter chests in the elder's house now also contains 5 health potions.

===Fixes:===
Fixed some presets generating with multiple paintings and carpets on one tile.
Fixed boomerangs and other melee projectile weapons generating with ranged enchants.
Fixed craft 10 hotkey not working properly in new workstations.
Fixed missing shadow on Void Apprentices.
Fixed some pet items not counting toward the get pet achievement.
Fixed issue with sensor gate sometimes detecting wrong based on where it was placed.
Fixed maple and birch beds not covering sleepers.
Version 0.28.1 · 2024.11.02
===Changes:===
Changed Tungsten Anvil recipe to use Quartz instead of Obsidian.
Fixes crash when using a Sickle.
Fixed not being able to edit some text boxes using controller.
Updated community translations.
Version 0.28.0 · 2024.11.01
===Additions:===
Added candles that can be placed on the ground.
Added craft 10 key modifier control that overrides craft all by default.
Added the ability to upgrade workstations instead of crafting a new one.
Added demonic, tungsten and fallen anvils.
Added void and caveglow alchemy tables.
Added homestone, waystone and settlement flag icons to island map.
Added raspberry bush sapling to farmer shop post Pirate Captain.
Added work range overlay when hovering over priority to minimap as well as the game scene.
Added Adventure journal challenges.
Added Banner of Peace as a journal challenge reward.
Added Banner of War as a journal challenge reward.
Added Travelstone as a journal challenge reward.
Added Miners Prosthetic trinket as a journal challenge reward.
Added Seed Gun and Seed Pouch as journal challenge reward.
Added Seahorse mount as journal challenge reward.
Added fishing hut and broken fence preset that generate on spawn islands.
Added flower patches to forest, plains, snow and swamp biomes.
Added tree stumps and fallen logs to forest and swamp biomes.
Added tree roots clutter to swamp biomes.
Added cow skeleton clutter to desert biomes.
Added night soundtrack to plains biome.

===Changes/misc:===
Carpets can now be placed under other objects.
Painting can now be placed on walls behind other objects.
Removed wall torches, wall lanterns and wall candles recipes.
Torches and candles can now be placed on fences, tables and walls.
Reworked crafting station UI, adding categories, easier searching and highlights.
Changed Advanced Workstation to Tungsten Workstation.
Reworked regular Workstation and Demonic Workstation to take up a 2x1 space.
Tweaked some of crafting station textures.
Reworked where a bunch of recipes appear and sorted them to be more intuitive.
Lowered the initial settlement recipe "craft until" count for items.
Increased the durability of waystones before breaking.
New items picked up into pouches will now highlight the pouch.
New items in inventory are now more visible with a green slot.
Removed the regular Elder quests, replacing them with journal challenges.
Elder quest rewards and journal challenges can now be bought again from the Elder himself.
The adventure journal will now remember what you had open.
The starting elder house is now randomly selected between 7 different presets.
Changed the wording of quickstack button tooltips.
Objects can now be placed on paths right next to water as well.
The tutorial has been slightly updated to include adventure journal and Elder quests.

===Fixes:===
Fixed game attempting to load known invalid save files.
Fixed sunflowers not generating in the new plains biome.
Fixed armor, wigs, shirt and shoe items combining on dropped when they shouldn't.
Fixed mages not selling correct homestone and waystones when out on adventure parties.
Fixed roped mobs not snapping when teleporting to the roper.
Fixed mapshots sometimes causes crashes or corrupt images.
Fixed hunters spawning in cabins in the forest not being able to be recruited from the start.

===Modding/servers:===
There are now several object layers with only the base one supporting collision and object entities.
Version 0.27.0 · 2024.09.27
===Additions:===
Added new plains surface biome and village.
Added Raspberry Bush.
Added Birch Tree and birch furniture set.
Added Maple Tree and maple furniture set.
Added cracks to most tiles and objects when they're being broken.
Added 25 new painting objects throughout the game.
Added 9 new carpets to the carpenters bench.
Added water lantern to the carpenters bench.
Added fountain to the landscaping station.
Added broken painting to the landscaping station.
Added Chicken and Rooster husbandry animals.
Added Ram husbandry animal.
Added Bull husbandry animal.
Added Boar husbandry animal.
Added the ability to choose desired female/male to husbandry zone when slaughtering.
Added Eggs, Chicken Meat and Raspberry food ingredients.
Added 14 new food items and recipes.
The Evil's Protector now has a low chance to drop an Eye in a Portal.
Added a chance to spawn a new structure in the forest surface biome.
Added Grizzly bears to forest caves.
Added a secret area to the temple biome.
Added a secret area to the desert caves.
Added small water streams with bridges to regular caves.
Added Stylish Flower head cosmetic to Stylist settlers.
Added new and improved wire textures.
Added open adventure journal control hotkey.
Added 10 slots for playlist and controls to portable vinyl player.
Added 2 new music tracks.

===Changes/misc:===
Villages now have carpets and paintings.
Animals in villages will now have to be bought if you want to bring them to your own island.
Killing animals in NPC villages will now make the villagers angry.
Imported animal items are now no longer sold by merchants and can no longer be obtained.
Traveling Merchant can now spawn with animals they sell.
Traveling Merchant will now also sell a random large painting.
A lot of items now have a larger stack size, such as logs, ores and tiles.
Stabby Bush mob will now no longer attack your settlers unprovoked.
Stabby Bush mob and summons now explode after fewer hits and the explosion deals less damage.
Stabby bush mob and summons attack and movement speed per frenzy stack has been slightly reduced.
Pirate Captain boss will now look like the settler he becomes when defeated.
Banners now look cooler.
Water in caves will now become deeper much faster.
Home portals will now try to spawn a bit away from other portals.
Increased range on explosives slightly, but decreased damage done to objects and tiles at the edge.

===Controller:===
Controller control tips will now no longer show if control tips are turned off in interface settings.

===Fixes:===
Fixed banners not showing when using some specific helmets.
Fixed not being able to see hair color selection when having the bald hairstyle selected.
Fixed high attack speed weapons hitting an attack speed limit because of game tick rate.
Fixed not showing shields when using it and holding a banner at the same time.
Fixed explosive modifier dealing a bit too much damage, especially when crawlmageddon zombies would explode.
Fixed settlers getting their orders cleared when sent on a mission/expedition.
Fixed Deep Sandstone Rock Ancient Fossil Ore recipe.
Fixed Stabby Bush death messages not saying what the victim was.
Fixed some items being a bit blurry in inventory slots.
Fixed Crystal Dragon not having a chance to drop its vinyl.
Fixed tracked quests data getting lost when backing up worlds.
Fixed shadow on some sapling items.

===Modding/servers:===
Upgraded to LWJGL version 3.3.2.
Version 0.26.1 · 2024.08.16
===Changes:===
Added restart button instead of quit when available after changing active mods.
Added the ability to change your settlers looks when talking to your stylist.
Traveling merchants now also show on the minimap.
Visiting settlers will always show a ? over their head and on the mini map.
Quest markers and notices on settlers and visitors now show on the minimap as well.
Blood Grimoire now no longer heal on training dummies if a boss is nearby.
Enemies killed by only adventure party members will now also count toward a kill for the player.
Made Emerald Wand projectiles home in on targets after projectiles slow down.
Changed mushroom sprites to be slightly more visible when planted on farmland.
Carpets are now significantly cheaper to craft.
Changed item sprites of bait.
Removed head from pirate recruit debris particles.
Adjust enchant cost for all tier 1 and above weapons.
Fixed being able to cancel Katana stacks.
Fixed sorting causing spoil timers to not merge correctly.
Fixes settlers sometimes getting stuck in chairs/beds if the game was force closed.
Fixed Blood Grimoire secondary damage ticking too often when shooting at a lot of targets.
Fixed new achievements not getting loaded correctly from Steam if completed on another computer.
Fixed adventure party members not using potions and recall scrolls when the player has died.
Fixed rare potential crash related to using objects and rendering them at the same time.
Fixes Venom Slasher projectiles not gaining resilience on hit.
Fixes random enchantments being able to give an enchanted item the same enchantment.
Fixes small Crystal Clusters not making sounds when broken.
Fixes Cabbage item sprite having a shadow.
Fixed Night Steel set not cancelling channelling attacks.
Version 0.26.0 · 2024.08.10
===Additions:===
Added 16 new achievements.
Added smooth lighting to rocks and walls.
Added wind effects.
Added the ability to sit on chairs and benches.
Added deeper and shallow parts of water.
Added screenshot tool to island map.
Added 20 new hairstyles you can select during character creation and Stylist change.
Added 12 new eye types you can select during character creation and Stylist change.
Added 8 new beard types you can select during character creation and Stylist change.
Added expression wheel, by default used by holding down T.
Added the ability to restore controls to their default key bind.
Added toggle in pouches to disable auto pickup.
Added Hardhat cosmetic item bought from the Blacksmith.
Added Captains Boots cosmetic item bought from Stylist.
Added Pirate Eyepatch cosmetic item bought from Stylist.
Added Pirate Bandana with Eyepatch cosmetic item bought from Stylist.
Added the option to buy settler cosmetic gear from each settler or Stylist.
Added the Stabby Bush found creeping in the wilds.
Added Landscaping Station crafted at Advanced Workstation.
Added recipes for a ton of different rocks and other objects to the Landscaping Station.
Added the ability to change skin and eyes at the Stylist at the cost of void shards.
Added 2 new boss soundtracks for Sage and Grit and the Cryo Queen.

===Changes/misc:===
Reworked over 3200 assets in the game to match new graphics style.
Reworked how water is rendered, making depth gradual.
Reworked controls settings ui.
Reworked host world ui.
Tweaked health, mana, resilience and hunger bars.
Settlers can now spawn with different genders, hairstyles, skin colors, etc.
Settlers will now sit down on chairs/benches to eat if possible.
Settlers will now sit down on chairs/benches to shorten their work break.
Tweaked some settlers default cosmetics.
Changed shader used for scaling to make pixels less blurry when zoomed in.
Settlers will now walk around holding the items they are hauling.
Increased the interval between settlers update their mood icons.
Made settler full inventory only show when it is important.
Fences now connect to cave rocks.
Hair is now being shown under many hats and helmets in the game.
Journal button will now blink when a new entry is available.
Talking to the elder will now go straight into quests if you can complete it.
Settlers exiting beds will now not exit in cramped spaces and get stuck.
Reworked the character creator and stylist interface.
Stylist can now change your skin color and eyes as well at the cost of void shards.
Settlers can now use banners if you manually give them one.
Banner stands will now buff all settlers within range as well.
Made Strike Banners obtainable, randomly found in village chests.
Flowers can now be placed in the wild as decoration.
Zephyr Boots now no longer disables Zephyr Charm trinket.
Made the start shirt and shoes colors less limited.
Updated all colors of the objects and tiles on the minimap to match the new art style.

===Fixes:===
Fixed sometimes not being able to place objects near sleeping settlers
Fixed crash when trying to run specific commands.
Fixed too many tooltips shown when having compressed worlds in the world loading menu.
Fixed Windows sometimes deciding not to use the dedicated graphics card if one is available.
Fixed restoring backups wiping some world data, like adventure party settlers.
Fixed worlds running in the background while you are selecting or creating your character.
Fixed ambient lighting sometimes flickering for one second when using non-standard day time modifiers.

===Modding/servers:===
Made mod patches logging more robust.
Added a bunch of illegal mod patches that the game will ignore around crashes and mod conflicts.
Changed significant parts of window, graphics and sound systems.
Added more launch options, which you can see by using the -help launch option.
Version 0.25.1 · 2024.05.30
===Changes:===
Increased damage of Katana weapons.
Increased damage of Crystallized Skull summon weapon.
Removed the moving sound by Ruby Dragons.
Ruby Crown now also grants +1 max summons.
Added recipe for Crystal Bullets to Fallen Workstation.
Made trinket slot and item set increase items also mark previous ones as obtained.
Made crystal mini biomes have much higher chance to spawn the big crystals that drop materials.
Changed Crystal Golem attack to have an indicator, stand still and different sound.
Increases the entrance area in Crystal Hollow incursions.
Mining expeditions for the correct ores now also have a chance to retrieve crystals.
Added settlements admin chat command.
Updated community translations (thank you translators!).
Fixed settler moods being shown while they are on a mission.
Fixed Steam still showing you playing singleplayer when you're hosting your world.
Fixed fatal crash when hosting and going back to the main menu later.
Fixed development mod not loading first if another mod with the same identifier exists.
Fixed crash when attempting to load mods that are not the correct structure.
Fixed crash when trying to open item actions on an empty slot for controllers.
Fixed crash when entering levels that are not part of the journal.
Fixed color picker being completely black.
Fixed deleting characters not working.
Fixed adventure journal loot not displaying names that are too long correctly.
Fixed Intel driver crashes for real this time.
Fixed streetlamps still providing light when turned off.
Fixed crash when trying to run specific commands.
Fixed window selection in borderless and windowed mode not working on linux.
Fixed Ravenlord set bonus not showing the correct damage.
Fixed some characters getting compressed together in some languages.
Fixed being able to dupe items while dead.
Version 0.25.0 · 2024.05.27
===Additions:===
Added ability to have different equipment item sets.
Added Crystal Hollow incursion.
Added 4 different crystal mini-biomes.
Added 4 crystal themed weapons crafted at the Fallen Workstation.
Added 2 crystal themed weapons crafted at Advanced Workstation.
Added 2 crystal themed weapons crafted at Demonic Workstation.
Added Demon Cloak that increases max item sets dropped by Evils Protector.
Added Arcane Armory that increases max item sets crafted at Demonic Workstation.
Added Abyssal Cloak that increases max item sets dropped by Fallen Wizard.
Added Adventure Journal to keep track of all the monsters and loot you may encounter on your journey.
Added Katana found somewhere on the surface.
Added Reinforced Katana crated at Advanced Workstation.
Added Chef's Special weapon obtained as random incursion reward.
Added Ravenbeak Spear weapon obtained as random incursion reward.
Added Kinetic Boots trinket obtained as random incursion reward.
Added Storming unique incursion modifier.
Added settlement notifications showing potential problems and how to fix them.
Added flashing icons above settlers showing if they are hungry, have a full inventory or missing a bed.
Added hotkey for quick dropping items.
Added hotkeys for changing item sets.
Added X and Reddit buttons to main menu.
Added patch notes button to main menu.
Added a new soundtrack for the Reaper boss fight.
Added a new soundtrack for the Desert Temple.

===Changes/misc:===
Incursions now also drop alchemy and upgrade shards on completion.
The frenzy modifier speed effect is now halved on bosses.
The Ravenlord Sets movement speed and critical damage increase has been slightly reduced.
The Dawn and Dusk set has been added to the Incursion Modifier reward pool.
Settlement boss quests will now show their reward and hand-in tip.
You will now automatically get the boss quest for the settlement when you defeat the boss.
Increased the max crafts settlers can do at a time in the Cheese Press, Compost Bin and Grain Mill.
Optimized settler storage sorting significantly.

===Fixes:===
Fixed some of the moon and sun incursion tiles not showing in the item list.
Fixed character playtime going up while in character select or creation screen.
Fixed not being able to select the same character but a newer version on servers that enabled outside characters again.
Fixed Alchemical Interference incursion modifier debuff, sometimes not being removed.
Fixed some Intel integrated graphics causing random hard crashes.
Version 0.24.2 · 2024.03.27
===Changes:===
Added a small random gimmick that will be active on April 1st.
Optimized settlement job ticking for hauling fuel.
Updated community translations (thank you translators!).
Fixed crafted Orb of Slimes not being tier 1.
Fixed spoil time showing in processing stations with spoiling disabled.
Fixed Mycelium Pickaxe dropped texture being offset.
Fixed island map size being messed up when changing resolution.
Fixed flame and spike traps being able to hit players on other levels.
And a few other smaller fixes.
Version 0.24.1 · 2024.03.20
===Additions:===
Added recipes for Dawn and Dusk doors.
Added Streetlamps crafted in Anvil and advanced Workstation.
Added Lanterns crafted in Anvil and advanced Workstation.
Added Wall Candles crafted in Carpenters Bench.
Added Candle Pedestals crafted in Carpenters Bench.
Added Tiki Torches crafted in Workstation.
Added vinyl drops to the 3 newest bosses.
Added stone as a reward the Miner settlers mining trips.
Added recipes for tier 1 gateway tablets to Fallen Workstation.

===Changes/misc:===
Tools can now also be upgraded in the upgrade station.
Adjusted all weapons upgrading from base to tier 2 or higher.
Upgraded tools has been added to the incursion reward pool.
Set bonuses changes now show properly in upgrade station.
All deep cave bosses now have slightly different stats in incursions.
Incursion modifiers are now removed when an incursion has been completed.
Fallen Workstation recipe has been updated to cost alchemy and upgrade shards to craft.
Gateway tablets are now sorted by tier first, then their name.
Items that summon bosses can no longer be used in Incursions.
Rewards from Incursions should now be displayed more clearly.
Dawn and Dusk armor pieces now drop as personal loot for all players in the Incursion.
Dawn and Dusk individual armor pieces now rotate per boss kill.
Item sell price is now affected by item tier level.
Item enchant price is now affected by item tier level.
Fire Chalices, Magic Stilts and Shine Belt now provide more light.
Sunlight Champion explosion event is now more obvious and has less range.
Chests and other inventories in settlements are now immune to explosive damage.
Items now incinerate at different rates.
Removed the last row of pressure plates in maze trials.
Updated submitted community translations (thank you translators!)

===Fixes:===
Fixed new items in updates being allowed in chest filters.
Fixed Dawn and Dusk armors not set as obtainable.
Fixed Dawn and Dusk armors causing crash on armor stands and settlers.
Fixed Dawn and Dusk armors not changing appearance on settlers and armor stands.
Fixed Dusk armor set summons not damaging correctly.
Fixed flamelings possible crash on dedicated servers.
Fixed upgrade shards not spawning in spider castle incursion
Fixed wrong alchemy shard rocks spawning in spider castle incursion
Fixed moon arena boss darkness buff being applied to everyone on the server.
Fixed Death particles not showing for Sunlight Champion and Moonlight Dancer.
Fixed Resilience being completely drained when max resilience decreases.
Fixed Sunlight Champion's swirls not being visible on low particle settings.
Fixed Sunlight Champion's swirls sometimes causing crashes when leaving levels.
Fixed ravenlord set crashing on dedicated servers when a player with the set equipped left the server.
Fixed sunlight champion possible crash on dedicated servers.
Fixed some upgrade stats showing double plus signs.
Fixed an issue where if you left a server in an incursion you could end up outside the level.
Fixed melee summons not being able to attack training dummies.
Fixed Sage & Grit and Pest Warden sometimes dropping their loot in strange locations.
Fixed summons not teleporting with the player if the player got kicked out of an incursion due to it closing.
Fixed possible crash when placing down a logic gate.
Version 0.24.0 · 2024.03.04
===Additions:===
Added 2 new bosses to unique incursions.
Added functionality to upgrade station.
Added salvage station crafted at Fallen Workstation.
Added a bunch of unique modifiers and effects to incursions on top of area modifiers.
Added Fools Gambit trinket sold by Traveling Merchant after Pirate Captain.
Added Dusk armor set obtained through incursions.
Added Dawn armor set obtained through incursions.
Added Ravenlord armor set obtained through incursions.
Added The Raven's Nest greatbow obtained through incursions.
Added Ravenwing Greatsword obtained through incursions.
Added brightness slider to graphics settings.
Added 4 new original music tracks.

===Changes/misc:===
Rebalanced and added upgraded stats to all weapons and armor.
Reworked gateway tablets to be consumed for each open incursion.
Reworked incursion loot to give upgraded items and other gateway tablets.
Reworked incursion modifiers to scale with tier instead of being random.
Rebalanced all deep cave mob stats inside incursions.
Changed pressure plate maze trial room to be more intuitive.
Extraction incursions now only spawn mobs as you progress in the incursion.
Gateway tablets now drop randomly inside incursions.
Carapace Shield will now also work for damage coming in all directions.
Islands now have a small chance to generate as a circle like in older version.
Increased initial allocated memory on Windows and Mac.

===Fixes:===
Fixed being able to use cutter and wrench on protected levels.
Fixed GrindTheAlarm vinyl never generating.
Fixed teammate markers not showing up correctly when changing levels.
Fixed stamina getting stuck when changing to a world that is behind in time.
Fixed Bloodplate set buff occasionally desyncing.